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Crowd Simulation

When it comes to VFX, it’s not just about the cool explosions or vast oceans. It’s also about simulating a large group of people running around to make the scene lively. In the past few days, I’ve been experimenting with crowd simulation in Houdini. It was a bit tricky, but the results were worth it. This could mark the beginning of a new chapter for me in the realm of simulation.

Original Image

Original Image

Final Render

Preview Original Simulation

Preview Original Simulation

Preview Clay Simulation

Preview Clay Simulation

Agents Running Simulation

Agents Running Simulation